

Despite that, their resistances to damage like cold, fire, and lightning help them to survive many of the more common area abilities and spells. At the same time, since haunting hour can’t be used like conjure woodland beings or conjure animals to summon fewer beasts with more hit points, the many specters will always be vulnerable to area damage. Specters can be dangerous, especially given their utility of flying and phasing through objects, and so summoning six of them at once can potentially deal a great deal of damage to the target of the specters’ wrath. Unlike that spell, haunting hour only summons one type of creature: the regular CR 1 specter. Haunting hour, the simpler of the two spells, is best compared to the existing 4th-level spell conjure woodland beings (which can be cast with an 8th-level slot to summon 6 fey of CR 1). To slake the thirst of ghostly necromancers, D&D Unleashed is previewing two of the soul magic necromancies coming in the next compendium, The Impermissicon. Proper necromancy is about more than just ghouls, zombies, and skeletons - well-rounded necromancers control ghosts, wraiths, and specters as well! While necromancers have recently gained new options using the summon undead spell, those looking to summon a specific ghost or control multiple apparitions at once won’t be satisfied by existing spells.
